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//! # DVI file format
//!
//! This crate implements the DVI ("device-independent file format") format.
//!
//! The most important type in the crate is [`Op`],
//! which describes a single operation or
//! command in a DVI file. A DVI file is just a list of such operations.
//!
//! The crate provides an iterator,
//! [`Deserializer`], that accepts raw DVI bytes and returns
//! the operations in the DVI data.
//! The inverse of this deserializer is the
//! [`serialize()`] function.
//!
//! ## Knuth's description of the format
//!
//! The text in this section was written by Donald Knuth.
//! It appears as documentation in TeX.2021.583.
//!
//! The most important output produced by a run of TeX is the "device
//! independent" (DVI) file that specifies where characters and rules
//! are to appear on printed pages. The form of these files was designed by
//! David R. Fuchs in 1979. Almost any reasonable typesetting device can be
//! driven by a program that takes DVI files as input, and dozens of such
//! DVI-to-whatever programs have been written. Thus, it is possible to
//! print the output of TeX on many different kinds of equipment, using TeX
//! as a device-independent "front end."
//!
//! A DVI file is a stream of 8-bit bytes, which may be regarded as a
//! series of commands in a machine-like language. The first byte of each command
//! is the operation code, and this code is followed by zero or more bytes
//! that provide parameters to the command. The parameters themselves may consist
//! of several consecutive bytes; for example, the `set_rule` command
//! ([`Op::TypesetRule`] with `move_h=true`) has two
//! parameters, each of which is four bytes long. Parameters are usually
//! regarded as nonnegative integers; but four-byte-long parameters,
//! and shorter parameters that denote distances, can be
//! either positive or negative. Such parameters are given in two's complement
//! notation. For example, a two-byte-long distance parameter has a value between
//! `-2^15` and `2^{15}-1`. As in TFM files, numbers that occupy
//! more than one byte position appear in big endian order.
//!
//! A DVI file consists of a "preamble," followed by a sequence of one
//! or more "pages," followed by a "postamble." The preamble is simply a
//! command ([`Op::Preamble`] command, with its parameters that define the dimensions used in the
//! file; this must come first. Each "page" consists of a
//! [`Op::BeginPage`] command,
//! followed by any number of other commands that tell where characters are to
//! be placed on a physical page, followed by an
//! ([`Op::EndPage`] command. The pages
//! appear in the order that TeX generated them. If we ignore
//! [`Op::NoOp`] commands
//! and [`Op::DefineFont`] command, which are allowed between any two commands in
//! the file),
//! each [`Op::BeginPage`] command is immediately followed by a [`Op::EndPage`] command,
//! or by a [`Op::BeginPostamble`] command; in the latter case, there are no more pages in the
//! file, and the remaining bytes form the postamble.
//! Further details about
//! the postamble will be explained later.
//!
//! Some parameters in DVI commands are "pointers." These are four-byte
//! quantities that give the location number of some other byte in the file;
//! the first byte is number~0, then comes number~1, and so on. For example,
//! one of the parameters of a `bop` command points to the previous `bop`;
//! this makes it feasible to read the pages in backwards order, in case the
//! results are being directed to a device that stacks its output face up.
//! Suppose the preamble of a DVI file occupies bytes 0 to 99. Now if the
//! first page occupies bytes 100 to 999, say, and if the second
//! page occupies bytes 1000 to 1999, then the `bop` that starts in byte 1000
//! points to 100 and the `bop` that starts in byte 2000 points to 1000. (The
//! very first `bop`, i.e., the one starting in byte 100, has a pointer of -1.)
mod deserialize;
mod serialize;
pub mod transforms;
/// A variable in DVI data.
///
/// DVI data has access to four variables.
/// These variables are set using the [`Op::SetVar`] operation
/// and used in the [`Op::Move`] operation.
///
/// These variables and associated operations exist to support
/// the following optimization.
/// It is possible to replace repeated
/// identical [`Op::Right`]/[`Op::Down`] operations with sets and moves
/// that serialize to a smaller number of bytes.
/// For example this DVI sequence:
/// ```
/// vec![
/// dvi::Op::Down(300),
/// dvi::Op::Down(300),
/// dvi::Op::Down(300),
/// ];
/// ```
/// is identical to this DVI sequence:
/// ```
/// vec![
/// // Set Y to 300 and move down by that value.
/// dvi::Op::SetVar(dvi::Var::Y, 300),
/// // Move down by the current value of Y, 300.
/// dvi::Op::Move(dvi::Var::Y),
/// dvi::Op::Move(dvi::Var::Y),
/// ];
/// ```
/// The first sequence serializes to 9 bytes,
/// while the second serializes to 5 bytes.
/// This optimization is performed in TeX.2021.595 and onwards.
///
/// Of the four variables, [`Var::W`] and [`Var::X`] operate on the
/// horizontal part of the cursor _h_, and [`Var::Y`] and [`Var::Z`]
/// operate on the vertical part of the cursor _v_.
#[derive(Debug, Copy, Clone, PartialEq, Eq)]
pub enum Var {
W = 0,
X = 1,
Y = 2,
Z = 3,
}
/// Operation that appears in DVI data.
///
/// The documentation for each variant is adapted from TeX.2021.585.
/// However the variants don't map one-to-one on to commands as described
/// there. Instead, commands that are logically connected are represented
/// in the same variant. For example, `set_char_0`, `set1` and `put1` are
/// all represented using the [`Op::TypesetChar`] variant.
#[derive(Debug, Clone, PartialEq, Eq)]
pub enum Op {
/// Typeset the specified character from the current font _f_
/// such that the reference point of the character is at (_h_,_v_).
///
/// This op corresponds to the DVI commands `set_char_N`, `set_N`
/// and `put_N`.
TypesetChar {
/// The character to typeset.
char: u32,
/// If true, after typesetting the character,
/// increase _h_ by the width of that character. Note that a character may
/// have zero or negative width, so one cannot be sure that _h_ will advance
/// after this command; but _h_ usually does increase.
///
/// This field is true for `setX` commands and false for `putX` commands.
move_h: bool,
},
/// Typeset a solid black rectangle
/// of the provided height and width, with its bottom left corner at (_h_,_v_).
///
/// If either the width or height is not positive, nothing should be typeset.
///
/// This op corresponds to the DVI commands `set_rule` and `put_rule`.
///
/// [TeX.2021.589]
/// Sometimes it is desirable to make horizontal or vertical rules line up
/// precisely with certain features in characters of a font. It is possible to
/// guarantee the correct matching between DVI output and the characters
/// generated by MetaFont by adhering to the following principles:
///
/// 1. The MetaFont
/// characters should be positioned so that a bottom edge or left edge that is
/// supposed to line up with the bottom or left edge of a rule appears at the
/// reference point, i.e., in row 0 and column 0 of the MetaFont raster. This
/// ensures that the position of the rule will not be rounded differently when
/// the pixel size is not a perfect multiple of the units of measurement in
/// the DVI file.
///
/// 1. A typeset rule of positive height and positive width
/// should be equivalent to a MetaFont-generated character having black pixels in
/// precisely those raster positions whose MeatFont coordinates satisfy
/// 0≤_x_<_wa_ and 0≤_y_<_ha_, where _a_ is the number
/// of pixels per DVI unit.
TypesetRule {
/// Height of the rule.
height: i32,
/// Width of the rule.
width: i32,
/// If true, after typesetting the rule,
/// increase _h_ by the width of the rule.
///
/// Note
/// that if the width is negative, the value of _h_
/// will decrease even though the rule is not typeset.
///
/// This field is true for `set_rule` commands and false for `put_rule` commands.
move_h: bool,
},
/// No operation, do nothing.
///
/// This op corresponds to the DVI commands `nop`.
NoOp,
/// Beginning of a page.
///
/// Set (_h_,_v_,_w_,_x_,_y_,_z_) equal to (0,0,0,0,0,0) and set the stack empty.
/// Set the current font _f_ to an undefined value.
///
/// This op corresponds to the DVI commands `bop`.
BeginPage {
/// The ten parameters.
///
/// In the output from TeX, these hold
/// the values of `\count 0`...`\count 9`
/// at the time shipout was invoked for this page.
/// They can be used to identify pages,
/// if a user wants to print only part of a DVI file.
parameters: [i32; 10],
/// Pointer to the previous [`Op::BeginPage`] in the file,
/// or -1 if this is the first begin page op.
previous_begin_page: i32,
},
/// End of page: Print what you have read since the
/// previous [`Op::BeginPage`].
/// At this point the stack should be empty.
///
/// The DVI-reading
/// programs that drive most output devices will have kept a buffer of the
/// material that appears on the page that has just ended. This material is
/// largely, but not entirely, in order by _v_ coordinate and (for fixed _v_) by
/// _h_ coordinate; so it usually needs to be sorted into some order that is
/// appropriate for the device in question.
///
/// This op corresponds to the DVI commands `eop`.
EndPage,
/// Push the current values of
/// (_h_,_v_,_w_,_x_,_y_,_z_)
/// onto the
/// top of the stack; do not change any of these values. Note that _f_ is
/// not pushed.
///
/// This op corresponds to the DVI commands `push`.
Push,
/// Pop the top six values off of the stack and assign
/// them respectively to
/// (_h_,_v_,_w_,_x_,_y_,_z_).
/// The number of pops should never
/// exceed the number of pushes, since it would be highly embarrassing if the
/// stack were empty at the time of a pop command.
///
/// This op corresponds to the DVI commands `pop`.
Pop,
/// Move _h_ right by the number in the payload.
/// If the payload is negative, _h_ moves left.
///
/// This op corresponds to the four DVI commands `rightN`.
Right(i32),
/// Move _h_ or _v_ by the value of the variable in the payload.
///
/// If the variable is _w_ or _x_, _h_ is moved.
/// If the variable is _y_ or _z_, _v_ is moved.
///
/// With luck,
/// this parameterless command will usually suffice for moving _h_ and _v_,
/// because the same kind of motion
/// will occur several times in succession.
///
/// This op corresponds to the four DVI commands `w0`, `x0`, `y0` and `z0`.
Move(Var),
/// Set the value of the specified variable, and then move _h_ or _v_
/// based on the new value.
///
/// If the variable is _w_ or _x_, _h_ is moved.
/// If the variable is _y_ or _z_, _v_ is moved.
///
/// This op corresponds to the four DVI commands `wN`, `xN`, `yN` and `zN`
/// for `N>0`.
SetVar(Var, i32),
/// Move _v_ down by the number in the payload.
/// If the payload is negative, _v_ moves up.
///
/// This op corresponds to the four DVI commands `downN`.
Down(i32),
/// Enable the specified font.
/// This font must have been previously defined by a [`Op::DefineFont`]
/// command.
///
/// This op corresponds to the DVI commands `fnt_num_N` and `fntN`.
EnableFont(u32),
/// This command is undefined in
/// general; it functions as a (_k_+2)-byte [`Op::NoOp`],
/// where _k_ is the number of bytes,
/// unless special DVI-reading
/// programs are being used.
///
/// It
/// is recommended that the payload be a string having the form of a keyword followed
/// by possible parameters relevant to that keyword.
///
/// This op corresponds to the DVI commands `xxxN`.
Extension(Vec<u8>),
/// Define a font.
///
/// This op corresponds to the DVI commands `fnt_defN`.
///
/// The rest of the documentation on this variant comes from TeX.2021.588.
/// Font definitions must appear before the first use of a particular font number.
/// Once a font is defined with a specific number, it must not be defined again; however, we
/// definitions appear in the postamble as well as
/// in the pages, so in this sense each font number is defined exactly twice,
/// if at all. Like [`Op::NoOp`] commands, font definitions can
/// appear before the first [`Op::BeginPage`],
/// or between an [`Op::EndPage`] and a [`Op::BeginPage`].
DefineFont {
/// Number of the font.
number: u32,
/// Check sum that TeX found in the TFM
/// file for this font; this should match the check sum of the font found by
/// programs that read this DVI file.
checksum: u32,
/// A fixed-point scale factor that is applied to
/// the character widths this font; font dimensions in TFM files and
/// other font files are relative to this quantity, which is called the
/// "at size" elsewhere in this documentation. The value of the parameter is
/// always positive and less than `2^27`. It is given in the same units
/// as the other DVI dimensions, i.e., in sp when TeX has made the
/// file.
at_size: u32,
/// Similar to the at size; it is the "design size," and
/// like the at size it is given in DVI units. Thus, this font is to be used
/// at _ms_/(1000 _d_) times its normal size, where _m_ is the magnification,
/// _s_ is the at size and _d_ is the design size.
design_size: u32,
/// The "area" or directory of the font.
/// The standard local system font area is supposed to be used this is empty.
area: String,
/// The external name of the font.
name: String,
},
/// The preamble.
/// This must come at the very beginning of the file.
///
/// This op corresponds to the DVI command `pre`.
///
/// The rest of the documentation on this variant comes from TeX.2021.587.
/// The preamble contains basic information about the file as a whole.
Preamble {
/// The DVI format; currently this byte is always set
/// to 2. (The value 3 is currently used for an extended format that
/// allows a mixture of right-to-left and left-to-right typesetting.
/// Some day we will set the format to 4, when DVI format makes another
/// incompatible change---perhaps in the year 2048.
dvi_format: u8,
/// The next two parameters are positive integers that define
/// the units of measurement; they are the numerator and denominator of a
/// fraction by which all dimensions in the DVI file could be multiplied
/// in order to get lengths in units of `10^(-7)` meters. Since 7227pt =
/// 254cm, and since TeX works with scaled points where there are `2^16`
/// sp in a point, TeX sets
/// the numerator to `254x10^5=25400000`
/// and the denominator to
/// `7227x2^16=473628672`.
unit_numerator: u32,
/// See the description of the previous field.
unit_denominator: u32,
/// The magnification parameter is what TeX calls `\mag`, i.e., 1000 times the
/// desired magnification. The actual fraction by which dimensions are
/// multiplied is therefore _mn_/(1000 _d_).
/// Note that if a TeX
/// source document does not call for any "true" dimensions, and if you
/// change it only by specifying a different `\mag` setting, the DVI
/// file that TeX creates will be completely unchanged except for the value
/// of the maginification in the preamble and postamble.
/// (Fancy DVI-reading programs allow
/// users to override the magnificiation setting when a DVI file is being printed.)
magnification: u32,
/// A comment, which is not interpreted further.
comment: String,
},
/// The start of the postamble.
///
/// This op corresponds to the DVI command `post`.
///
/// The rest of the documentation on this variant comes from TeX.2021.590.
///
///
/// This command
/// introduces the postamble, which summarizes important facts that TeX has
/// accumulated about the file, making it possible to print subsets of the data
/// with reasonable efficiency. The postamble has the form:
///
/// - [`Op::BeginPostamble`].
/// - Multiple font definitions ([`Op::DefineFont`]).
/// - [`Op::EndPostamble`].
BeginPostamble {
/// A pointer to the final [`Op::BeginPage`] in the file.
final_begin_page: i32,
/// Duplicate of the analagous parameter in [`Op::Preamble`]
unit_numerator: u32,
/// Duplicate of the analagous parameter in [`Op::Preamble`]
unit_denominator: u32,
/// Duplicate of the analagous parameter in [`Op::Preamble`]
magnification: u32,
/// The height-plus-depth of the tallest
/// page, in the same units as other dimensions
/// of the file. This height, along with the next width parameter,
/// might be used by a DVI-reading program to
/// position individual "pages" on large sheets of film or paper; however,
/// the standard convention for output on normal size paper is to position each
/// page so that the upper left-hand corner is exactly one inch from the left
/// and the top. Experience has shown that it is unwise to design DVI-to-printer
/// software that attempts cleverly to center the output; a fixed position of
/// the upper left corner is easiest for users to understand and to work with.
/// Therefore this field and the next field are are often ignored.
largest_height: u32,
/// The width of the widest page in the same units as other dimensions
/// of the file.
largest_width: u32,
/// The maximum stack depth (i.e., the largest excess of
/// [`Op::Push`] commands over [`Op::Pop`] commands) needed to process this file.
max_stack_depth: u16,
/// The total number of pages ([`Op::BeginPage`] commands) present.
num_pages: u16,
},
/// The end of the postamble.
///
/// This op corresponds to the DVI command `post_post`.
///
/// The rest of the documentation on this variant comes from TeX.2021.591.
EndPostamble {
/// A pointer to the
/// [`Op::BeginPostamble`] command that started the postamble.
postamble: i32,
/// Duplicate of the analagous parameter in [`Op::Preamble`]
dvi_format: u8,
/// The DVI format byte is followed by four or more bytes that are all equal to
/// the decimal number 223 (i.e., 0x337). TeX puts out four to seven of
/// these trailing bytes, until the total length of the file is a multiple of
/// four bytes, since this works out best on machines that pack four bytes per
/// word; but any number of 223's is allowed, as long as there are at least four
/// of them. In effect, 223 is a sort of signature that is added at the very end.
///
/// This curious way to finish off a DVI file makes it feasible for
/// DVI-reading programs to find the postamble first, on most computers,
/// even though TeX wants to write the postamble last. Most operating
/// systems permit random access to individual words or bytes of a file, so
/// the DVI reader can start at the end and skip backwards over the 223's
/// until finding the DVI identification byte. Then it can back up four bytes, read
/// the postamble pointer, and move to that byte of the file. This byte should, of course,
/// contain the value 248 (the op code for [`Op::BeginPostamble`]);
/// now the postamble can be read, so the
/// DVI reader can discover all the information needed for typesetting the
/// pages. Note that it is also possible to skip through the DVI file at
/// reasonably high speed to locate a particular page, if that proves
/// desirable. This saves a lot of time, since DVI files used in production
/// jobs tend to be large.
///
/// Unfortunately, however, standard Pascal does not include the ability to
/// access a random position in a file, or even to determine the length of a file.
/// Almost all systems nowadays provide the necessary capabilities, so DVI
/// format has been designed to work most efficiently with modern operating systems.
/// But if DVI files have to be processed under the restrictions of standard
/// Pascal, one can simply read them from front to back, since the necessary
/// header information is present in the preamble and in the font definitions.
num_223_bytes: usize,
},
}
impl Op {
/// Deserialize the next operation from the provided binary slice.
///
/// Note that in general it is easier to perform deserialization using the
/// [`Deserializer`] iterator.
///
/// There are three possible return values from this method.
/// If the deserialization succeeds, the return value contains the operation
/// and the tail of the slice that was not consumed.
/// This tail can be used to deserialize the next operation:
///
/// ```
/// let data = vec![128, 4, 129, 1, 0];
/// let (op, tail) = dvi::Op::deserialize(&data).unwrap().unwrap();
/// assert_eq![op, dvi::Op::TypesetChar{char: 4, move_h: true}];
/// assert_eq![tail, &[129, 1, 0]];
///
/// let (op, tail) = dvi::Op::deserialize(&tail).unwrap().unwrap();
/// assert_eq![op, dvi::Op::TypesetChar{char: 256, move_h: true}];
/// assert_eq![tail, &[]];
/// ```
///
/// If the slice is exhausted, the method returns [`None`]:
///
/// ```
/// let data = vec![];
/// assert_eq![dvi::Op::deserialize(&data), Ok(None)];
/// ```
///
/// If the data is not valid DVI data, an error is returned:
/// ```
/// let data_1 = vec![254];
/// assert_eq![
/// dvi::Op::deserialize(&data_1),
/// Err(dvi::InvalidDviData::InvalidOpCode(254)),
/// ];
///
/// let data_2 = vec![129, 1];
/// assert_eq![
/// dvi::Op::deserialize(&data_2),
/// Err(dvi::InvalidDviData::Truncated(129)),
/// ];
/// ```
pub fn deserialize(b: &[u8]) -> Result<Option<(Self, &[u8])>, InvalidDviData> {
deserialize::deserialize(b)
}
/// Serialize this operation to bytes and append them to the provided vector.
///
/// Unless you want close control over allocations, it's likely easier
/// to use the top-level [`serialize()`] function.
///
/// ```
/// let mut data = vec![];
/// let op = dvi::Op::Right(256);
/// op.serialize(&mut data);
/// assert_eq![data, vec![144, 1, 0]];
/// ```
pub fn serialize(&self, b: &mut Vec<u8>) {
serialize::serialize(self, b)
}
}
/// Error returned if deserializing DVI data fails.
///
/// This error is returned from the [`Op::deserialize`] method
/// and the [`Deserializer`] iterator.
#[derive(Clone, Debug, PartialEq, PartialOrd)]
pub enum InvalidDviData {
/// An invalid op code appeared.
InvalidOpCode(u8),
/// The file ended while parsing the payload of an operation.
/// The op code of the operation is provided.
Truncated(u8),
}
impl std::error::Error for InvalidDviData {}
impl std::fmt::Display for InvalidDviData {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
match self {
InvalidDviData::InvalidOpCode(op_code) => {
write!(f, "invalid op code {op_code}")
}
InvalidDviData::Truncated(op_code) => {
write!(f, "data ended while parsing payload for op code {op_code}")
}
}
}
}
/// Iterator that deserializes bytes into [`Op`] values.
///
/// ```
/// let data: Vec<u8> = vec![158, 1, 0, 68, 86, 73];
/// let mut result = Ok(());
/// let ops: Vec<dvi::Op> = dvi::Deserializer::new(&data, &mut result).collect();
/// assert_eq![result, Ok(())];
/// assert_eq![
/// ops,
/// vec![
/// dvi::Op::Down(256),
/// dvi::Op::TypesetChar{char: 'D' as u32, move_h: true},
/// dvi::Op::TypesetChar{char: 'V' as u32, move_h: true},
/// dvi::Op::TypesetChar{char: 'I' as u32, move_h: true},
/// ],
/// ];
/// ```
///
/// The deserializer returns [`Op`] values so that it can easily compose with other
/// iterators.
/// However the DVI data can be invalid.
/// This error is reported through a side channel result value:
///
/// ```
/// let invalid_data: Vec<u8> = vec![158, 1, 0, 255];
/// let mut result = Ok(());
/// let ops: Vec<dvi::Op> = dvi::Deserializer::new(&invalid_data, &mut result).collect();
/// assert_eq![result, Err(dvi::InvalidDviData::InvalidOpCode(255))];
/// assert_eq![
/// ops,
/// // Ops in the file before the error is hit are returned in the iterator.
/// vec![dvi::Op::Down(256)],
/// ];
/// ```
pub struct Deserializer<'a> {
b: &'a [u8],
result: &'a mut Result<(), InvalidDviData>,
}
impl<'a> Deserializer<'a> {
/// Create a new iterator from the provided binary slice.
pub fn new(b: &'a [u8], result: &'a mut Result<(), InvalidDviData>) -> Self {
Self { b, result }
}
}
impl<'a> Iterator for Deserializer<'a> {
type Item = Op;
fn next(&mut self) -> Option<Self::Item> {
match Op::deserialize(self.b) {
Ok(None) => None,
Ok(Some((op, b))) => {
self.b = b;
Some(op)
}
Err(err) => {
*self.result = Err(err);
None
}
}
}
}
/// Serialize operations to DVI data bytes.
///
/// ```
/// let ops = vec![
/// dvi::Op::Down(256),
/// dvi::Op::TypesetChar{char: 'D' as u32, move_h: true},
/// dvi::Op::TypesetChar{char: 'V' as u32, move_h: true},
/// dvi::Op::TypesetChar{char: 'I' as u32, move_h: true},
/// ];
/// let data = dvi::serialize(ops);
/// assert_eq!(data, vec![158, 1, 0, 68, 86, 73]);
/// ```
pub fn serialize<I: IntoIterator<Item = Op>>(i: I) -> Vec<u8> {
let mut v = vec![];
for op in i {
op.serialize(&mut v);
}
v
}
/// Data structure for tracking values in DVI data.
///
/// The DVI format refers to seven runtime values that are modified based
/// on operations in the data.
/// These seven values are:
///
/// - The current font, _f_.
///
/// - The two coordinates of the current cursor position, (_h_,_v_).
///
/// - The four values of the four variables
/// [`Var::W`],
/// [`Var::X`],
/// [`Var::Y`],
/// [`Var::Z`].
///
/// This data structure provides a mechanism for calculating these values
/// as DVI operations are run:
///
/// ```
/// let mut values: dvi::Values = Default::default();
/// assert_eq!(values.y(), 0);
///
/// values.update(&dvi::Op::SetVar(dvi::Var::Y, 3));
/// assert_eq!(values.y(), 3);
///
/// values.update(&dvi::Op::Push);
/// values.update(&dvi::Op::SetVar(dvi::Var::Y, 5));
/// assert_eq!(values.y(), 5);
///
/// values.update(&dvi::Op::Pop);
/// assert_eq!(values.y(), 3);
/// ```
///
/// Six of the values are just integers, which are simple to deal with.
/// The value of _h_ is more complicated;
/// see the documentation on [`Values::h`] for more information.
///
/// ## Knuth's description of the values
///
/// This text is from TeX.2021.584.
///
/// The DVI format is intended to be both compact and easily interpreted
/// by a machine. Compactness is achieved by making most of the information
/// implicit instead of explicit. When a DVI-reading program reads the
/// commands for a page, it keeps track of several quantities:
///
/// 1. The current font _f_ is an integer; this value is changed only
/// by `fnt` and `fnt_num` commands
/// (both commands are represented by [`Op::EnableFont`]).
///
/// 2. The current position on the page
/// is given by two numbers called the horizontal and vertical coordinates,
/// _h_ and _v_. Both coordinates are zero at the upper left corner of the page;
/// moving to the right corresponds to increasing the horizontal coordinate, and
/// moving down corresponds to increasing the vertical coordinate. Thus, the
/// coordinates are essentially Cartesian, except that vertical directions are
/// flipped; the Cartesian version of (_h_,_v_) would be (_h_,_-v_).
///
/// 3. The current spacing amounts are given by four numbers _w_, _x_, _y_, and _z_,
/// where _w_ and _x_ are used for horizontal spacing and where _y_ and _z_
/// are used for vertical spacing.
///
/// 4. There is a stack containing
/// (_h_,_v_,_w_,_x_,_y_,_z_) values; the DVI commands `push`
/// ([`Op::Push`]) and `pop` ([`Op::Pop`]) are used to
/// change the current level of operation. Note that the current font _f_ is
/// not pushed and popped; the stack contains only information about
/// positioning.
///
/// The values of _h_, _v_, _w_, _x_, _y_, and _z_ are signed integers having up
/// to 32 bits, including the sign. Since they represent physical distances,
/// there is a small unit of measurement such that increasing _h_ by 1 means
/// moving a certain tiny distance to the right. The actual unit of
/// measurement is variable, as explained below; TeX sets things up so that
/// its DVI output is in sp units, i.e., scaled points, in agreement with
/// all the scaled dimensions in TeX's data structures.
#[derive(Default)]
pub struct Values {
f: u32,
top: StackValues,
tail: Vec<StackValues>,
}
#[derive(Default, Clone, PartialEq, Eq)]
struct StackValues {
h: i32,
h_chars: Vec<(u32, u32)>,
v: i32,
vars: [i32; 4],
}
impl Values {
/// Update the values by applying the provided operation.
pub fn update(&mut self, op: &Op) -> bool {
match op {
Op::TypesetChar { char, move_h } => {
if *move_h {
self.top.h_chars.push((*char, self.f()));
true
} else {
false
}
}
Op::TypesetRule {
height: _,
width,
move_h,
} => {
if *move_h {
self.top.h += *width;
*width != 0
} else {
false
}
}
Op::NoOp => false,
Op::BeginPage {
parameters: _,
previous_begin_page: _,
} => {
self.tail = vec![];
let new: StackValues = Default::default();
let changed = self.top != new;
self.top = new;
changed
}
Op::EndPage => false,
Op::Push => {
self.tail.push(self.top.clone());
false
}
Op::Pop => {
let Some(top) = self.tail.pop() else {
return false;
};
let changed = top != self.top;
self.top = top;
changed
}
Op::Right(d) => {
self.top.h += *d;
*d != 0
}
Op::Move(var) => {
let d = self.top.vars[*var as usize];
match var {
Var::W | Var::X => {
self.top.h += d;
}
Var::Y | Var::Z => {
self.top.v += d;
}
}
d != 0
}
Op::SetVar(var, i) => {
let old = self.top.vars[*var as usize];
self.top.vars[*var as usize] = *i;
match var {
Var::W | Var::X => {
self.top.h += *i;
}
Var::Y | Var::Z => {
self.top.v += *i;
}
}
// This is only a noop if the old and new values are both zero.
// In this case the variable assignment does nothing, and
// the position is also unchanged.
old != 0 || *i != 0
}
Op::Down(d) => {
self.top.v += *d;
*d != 0
}
Op::EnableFont(f) => {
let old = self.f;
self.f = *f;
old != *f
}
Op::Extension(_)
| Op::DefineFont { .. }
| Op::Preamble { .. }
| Op::BeginPostamble { .. }
| Op::EndPostamble { .. } => false,
}
}
/// Get the current value of the font, _f_.
///
/// Note that unlike every other value, the font is not affected by
/// push and pop operations.
///
/// ```
/// let mut values: dvi::Values = Default::default();
/// values.update(&dvi::Op::EnableFont(1));
/// assert_eq![values.f(), 1];
/// values.update(&dvi::Op::Push);
/// values.update(&dvi::Op::EnableFont(2));
/// assert_eq![values.f(), 2];
/// values.update(&dvi::Op::Pop);
/// assert_eq![values.f(), 2];
/// ```
pub fn f(&self) -> u32 {
self.f
}
/// Get the current value of the horizontal position, _h_.
///
/// The value of _h_ is more complicated than other values.
/// The DVI format includes a `set_char` command that typesets a character
/// and then increases _h_ by the width of that character.
/// The problem is that without looking up the font metric file,
/// the data structure doesn't know by how much to increase _h_.
/// Thus, the value of _h_ in this data structure is an integer
/// plus a slice of characters whose widths should be added to
/// get the true value of _h_.
///
/// ```
/// let mut values: dvi::Values = Default::default();
/// // move h 3 units to the right
/// values.update(&dvi::Op::Right(1));
/// // set the font
/// values.update(&dvi::Op::EnableFont(2));
/// // typeset DVI and move h each time
/// values.update(&dvi::Op::TypesetChar{char: 'D' as u32, move_h: true});
/// values.update(&dvi::Op::TypesetChar{char: 'V' as u32, move_h: true});
/// values.update(&dvi::Op::TypesetChar{char: 'I' as u32, move_h: true});
///
/// assert_eq![
/// values.h(),
/// (1_i32, [
/// ('D' as u32, 2_u32),
/// ('V' as u32, 2_u32),
/// ('I' as u32, 2_u32),
/// ].as_slice()),
/// ];
/// ```
pub fn h(&self) -> (i32, &[(u32, u32)]) {
(self.top.h, self.top.h_chars.as_slice())
}
/// Get the current value of the vertical position, _v_.
pub fn v(&self) -> i32 {
self.top.v
}
/// Get the current value of a variable.
pub fn var(&self, var: Var) -> i32 {
self.top.vars[var as usize]
}
/// Get the current value of the variable _w_.
pub fn w(&self) -> i32 {
self.var(Var::W)
}
/// Get the current value of the variable _x_.
pub fn x(&self) -> i32 {
self.var(Var::X)
}
/// Get the current value of the variable _y_.
pub fn y(&self) -> i32 {
self.var(Var::Y)
}
/// Get the current value of the variable _z_.
pub fn z(&self) -> i32 {
self.var(Var::Z)
}
}
#[cfg(test)]
mod tests {
use super::*;
fn run_serialize_test(want: Vec<u8>, op: Op) {
let mut got = vec![];
op.serialize(&mut got);
assert_eq!(got, want);
}
fn run_deserialize_test(b: Vec<u8>, want: Op) {
let mut result = Ok(());
let got: Vec<Op> = Deserializer::new(&b, &mut result).into_iter().collect();
assert_eq!(Ok(()), result);
assert_eq!(got, vec![want]);
}
macro_rules! serde_tests {
( $( ($name: ident, [ $($elem: expr),+], $op: expr ), )+ ) => {
$(
mod $name {
use super::*;
#[test]
fn test_serialize() {
let b = vec![ $( $elem, )+ ];
run_serialize_test(b, $op);
}
#[test]
fn test_deserialize() {
let b = vec![ $( $elem, )+ ];
run_deserialize_test(b, $op);
}
}
)+
};
}
serde_tests!(
(
op_code_0,
[0],
Op::TypesetChar {
char: 0,
move_h: true
}
),
(
op_code_1,
[1],
Op::TypesetChar {
char: 1,
move_h: true
}
),
(
op_code_127,
[127],
Op::TypesetChar {
char: 127,
move_h: true
}
),
(
op_code_128_case_1,
[128, 128],
Op::TypesetChar {
char: 128,
move_h: true
}
),
(
op_code_128_case_2,
[128, 129],
Op::TypesetChar {
char: 129,
move_h: true
}
),
(
op_code_128_case_3,
[128, 255],
Op::TypesetChar {
char: 255,
move_h: true
}
),
(
op_code_129_case_1,
[129, 1, 0],
Op::TypesetChar {
char: 256,
move_h: true
}
),
(
op_code_129_case_2,
[129, 1, 2],
Op::TypesetChar {
char: 256 + 2,
move_h: true
}
),
(
op_code_129_case_3,
[129, 255, 255],
Op::TypesetChar {
char: 256 * 256 - 1,
move_h: true
}
),
(
op_code_130_case_1,
[130, 1, 0, 0],
Op::TypesetChar {
char: 256 * 256,
move_h: true
}
),
(
op_code_130_case_2,
[130, 1, 2, 3],
Op::TypesetChar {
char: 256 * 256 + 2 * 256 + 3,
move_h: true
}
),
(
op_code_130_case_3,
[130, 255, 255, 255],
Op::TypesetChar {
char: 256 * 256 * 256 - 1,
move_h: true
}
),
(
op_code_131_case_1,
[131, 1, 0, 0, 0],
Op::TypesetChar {
char: 256 * 256 * 256,
move_h: true
}
),
(
op_code_131_case_2,
[131, 1, 2, 3, 4],
Op::TypesetChar {
char: 256 * 256 * 256 + 2 * 256 * 256 + 3 * 256 + 4,
move_h: true
}
),
(
op_code_131_case_3,
[131, 255, 255, 255, 255],
Op::TypesetChar {
char: u32::MAX,
move_h: true
}
),
(
op_code_132,
[132, 0, 0, 0, 1, 0, 0, 0, 2],
Op::TypesetRule {
height: 1,
width: 2,
move_h: true
}
),
(
op_code_133,
[133, 1],
Op::TypesetChar {
char: 1,
move_h: false,
}
),
(
op_code_134,
[134, 255, 255],
Op::TypesetChar {
char: 256 * 256 - 1,
move_h: false,
}
),
(
op_code_135,
[135, 255, 255, 255],
Op::TypesetChar {
char: 256 * 256 * 256 - 1,
move_h: false,
}
),
(
op_code_136,
[136, 255, 255, 255, 255],
Op::TypesetChar {
char: u32::MAX,
move_h: false,
}
),
(
op_code_137,
[137, 0, 0, 0, 1, 0, 0, 0, 2],
Op::TypesetRule {
height: 1,
width: 2,
move_h: false,
}
),
(op_code_138, [138], Op::NoOp),
(
op_code_139,
[
139, 0, 0, 0, 1, 0, 0, 0, 2, 0, 0, 0, 3, 0, 0, 0, 4, 0, 0, 0, 5, 0, 0, 0, 6, 0, 0,
0, 7, 0, 0, 0, 8, 0, 0, 0, 9, 255, 255, 255, 255, 0, 0, 0, 1
],
Op::BeginPage {
parameters: [1, 2, 3, 4, 5, 6, 7, 8, 9, -1],
previous_begin_page: 1
}
),
(op_code_140, [140], Op::EndPage),
(op_code_141, [141], Op::Push),
(op_code_142, [142], Op::Pop),
(op_code_143, [143, 2], Op::Right(2)),
(op_code_144, [144, 1, 2], Op::Right(256 + 2)),
(op_code_145, [145, 1, 0, 2], Op::Right(256 * 256 + 2)),
(
op_code_146,
[146, 1, 0, 0, 2],
Op::Right(256 * 256 * 256 + 2)
),
(op_code_147, [147], Op::Move(Var::W)),
(op_code_148, [148, 2], Op::SetVar(Var::W, 2)),
(op_code_149, [149, 1, 2], Op::SetVar(Var::W, 256 + 2)),
(
op_code_150,
[150, 1, 0, 2],
Op::SetVar(Var::W, 256 * 256 + 2)
),
(
op_code_151,
[151, 1, 0, 0, 2],
Op::SetVar(Var::W, 256 * 256 * 256 + 2)
),
(op_code_152, [152], Op::Move(Var::X)),
(op_code_153, [153, 2], Op::SetVar(Var::X, 2)),
(op_code_154, [154, 1, 2], Op::SetVar(Var::X, 256 + 2)),
(
op_code_155,
[155, 1, 0, 2],
Op::SetVar(Var::X, 256 * 256 + 2)
),
(
op_code_156,
[156, 1, 0, 0, 2],
Op::SetVar(Var::X, 256 * 256 * 256 + 2)
),
// We have exhaustive tests for `Op::Down` in order to test all the
// edge cases of i32 variable serding.
(op_code_157_zero, [157, 0], Op::Down(0)),
(op_code_157_least_positive, [157, 1], Op::Down(1)),
(op_code_157_least_negative, [157, 255], Op::Down(-1)),
(op_code_157_most_positive, [157, 127], Op::Down(127)),
(op_code_157_most_negative, [157, 128], Op::Down(-128)),
(
op_code_158_least_positive,
[158, 0, 128],
Op::Down(2_i32.pow(7))
),
(
op_code_158_least_negative,
[158, 255, 127],
Op::Down(-1 * 2_i32.pow(7) - 1)
),
(
op_code_158_most_positive,
[158, 127, 255],
Op::Down(2_i32.pow(15) - 1)
),
(
op_code_158_most_negative,
[158, 128, 0],
Op::Down(-1 * 2_i32.pow(15))
),
(
op_code_159_least_positive,
[159, 0, 128, 0],
Op::Down(2_i32.pow(15))
),
(
op_code_159_least_negative,
[159, 255, 127, 255],
Op::Down(-1 * 2_i32.pow(15) - 1)
),
(
op_code_159_most_positive,
[159, 127, 255, 255],
Op::Down(2_i32.pow(23) - 1)
),
(
op_code_159_most_negative,
[159, 128, 0, 0],
Op::Down(-1 * 2_i32.pow(23))
),
(
op_code_160_least_positive,
[160, 0, 128, 0, 0],
Op::Down(2_i32.pow(23))
),
(
op_code_160_least_negative,
[160, 255, 127, 255, 255],
Op::Down(-1 * 2_i32.pow(23) - 1)
),
(
op_code_160_most_positive,
[160, 127, 255, 255, 255],
Op::Down(i32::MAX)
),
(
op_code_160_most_negative,
[160, 128, 0, 0, 0],
Op::Down(i32::MIN)
),
(op_code_161, [161], Op::Move(Var::Y)),
(op_code_162, [162, 2], Op::SetVar(Var::Y, 2)),
(op_code_163, [163, 1, 2], Op::SetVar(Var::Y, 256 + 2)),
(
op_code_164,
[164, 1, 0, 2],
Op::SetVar(Var::Y, 256 * 256 + 2)
),
(
op_code_165,
[165, 1, 0, 0, 2],
Op::SetVar(Var::Y, 256 * 256 * 256 + 2)
),
(op_code_166, [166], Op::Move(Var::Z)),
(op_code_167, [167, 2], Op::SetVar(Var::Z, 2)),
(op_code_168, [168, 1, 2], Op::SetVar(Var::Z, 256 + 2)),
(
op_code_169,
[169, 1, 0, 2],
Op::SetVar(Var::Z, 256 * 256 + 2)
),
(
op_code_170,
[170, 1, 0, 0, 2],
Op::SetVar(Var::Z, 256 * 256 * 256 + 2)
),
(op_code_171, [171], Op::EnableFont(0)),
(op_code_234, [234], Op::EnableFont(63)),
(op_code_235, [235, 64], Op::EnableFont(64)),
(op_code_236, [236, 1, 0], Op::EnableFont(256)),
(op_code_237, [237, 1, 0, 0], Op::EnableFont(256 * 256)),
(
op_code_238,
[238, 1, 0, 0, 0],
Op::EnableFont(256 * 256 * 256)
),
(
op_code_239,
[239, 5, 0, 1, 2, 3, 4],
Op::Extension(vec![0, 1, 2, 3, 4])
),
(
op_code_243,
[243, 1, 0, 0, 0, 2, 0, 0, 0, 3, 0, 0, 0, 4, 0, 5, 99, 109, 114, 49, 48],
Op::DefineFont {
number: 1,
checksum: 2,
at_size: 3,
design_size: 4,
area: "".to_string(),
name: "cmr10".to_string(),
}
),
(
op_code_244,
[244, 1, 1, 0, 0, 0, 2, 0, 0, 0, 3, 0, 0, 0, 4, 5, 0, 99, 109, 114, 49, 48],
Op::DefineFont {
number: 256 + 1,
checksum: 2,
at_size: 3,
design_size: 4,
area: "cmr10".to_string(),
name: "".to_string(),
}
),
(
op_code_245,
[245, 1, 1, 1, 0, 0, 0, 2, 0, 0, 0, 3, 0, 0, 0, 4, 2, 3, 99, 109, 114, 49, 48],
Op::DefineFont {
number: 256 * 256 + 256 + 1,
checksum: 2,
at_size: 3,
design_size: 4,
area: "cm".to_string(),
name: "r10".to_string(),
}
),
(
op_code_246,
[246, 1, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 3, 0, 0, 0, 4, 0, 0],
Op::DefineFont {
number: 256 * 256 * 256,
checksum: 2,
at_size: 3,
design_size: 4,
area: "".to_string(),
name: "".to_string(),
}
),
(
op_code_247,
[247, 2, 0, 0, 0, 3, 0, 0, 0, 5, 1, 2, 3, 4, 3, 65, 66, 67],
Op::Preamble {
dvi_format: 2,
unit_numerator: 3,
unit_denominator: 5,
magnification: 1 * 256 * 256 * 256 + 2 * 256 * 256 + 3 * 256 + 4,
comment: "ABC".to_string(),
}
),
(
op_code_248,
[
248, 0, 0, 0, 1, 0, 0, 0, 2, 0, 0, 0, 3, 0, 0, 0, 4, 0, 0, 0, 5, 0, 0, 0, 6, 0, 7,
0, 8
],
Op::BeginPostamble {
final_begin_page: 1,
unit_numerator: 2,
unit_denominator: 3,
magnification: 4,
largest_height: 5,
largest_width: 6,
max_stack_depth: 7,
num_pages: 8,
}
),
(
op_code_249,
[249, 1, 0, 0, 0, 2, 223, 223, 223, 223, 223, 223],
Op::EndPostamble {
dvi_format: 1,
postamble: 2,
num_223_bytes: 6
}
),
);
#[derive(Default)]
struct WantValues {
f: u32,
h: i32,
h_chars: Vec<(u32, u32)>,
v: i32,
w: i32,
x: i32,
y: i32,
z: i32,
}
fn run_values_test(ops: Vec<Op>, changed: Vec<bool>, want_values: WantValues) {
let mut values: Values = Default::default();
for (i, op) in ops.into_iter().enumerate() {
let want_changed = changed[i];
let got_changed = values.update(&op);
assert_eq!(want_changed, got_changed);
}
assert_eq!(values.f(), want_values.f, "unexpected f value");
assert_eq!(values.h().0, want_values.h, "unexpected h.0 value");
assert_eq!(values.h().1, want_values.h_chars, "unexpected h.1 value");
assert_eq!(values.v(), want_values.v, "unexpected v value");
assert_eq!(values.w(), want_values.w, "unexpected w value");
assert_eq!(values.x(), want_values.x, "unexpected x value");
assert_eq!(values.y(), want_values.y, "unexpected y value");
assert_eq!(values.z(), want_values.z, "unexpected z value");
}
macro_rules! values_tests {
( $(
(
$name: ident,
[ $( $op: expr ),+ ],
[ $( $changed: expr ),+ ],
$( f: $want_f: expr, )?
$( h: $want_h: expr, )?
$( h_chars: $want_h_chars: expr, )?
$( v: $want_v: expr, )?
$( w: $want_w: expr, )?
$( x: $want_x: expr, )?
$( y: $want_y: expr, )?
$( z: $want_z: expr, )?
),
)+ ) => {
$(
#[test]
fn $name() {
let ops = vec![ $( $op, )+ ];
let changed = vec![ $( $changed, )+ ];
let mut want_values: WantValues = Default::default();
$( want_values.f = $want_f; )?
$( want_values.h = $want_h; )?
$( want_values.h_chars = $want_h_chars; )?
$( want_values.v = $want_v; )?
$( want_values.w = $want_w; )?
$( want_values.x = $want_x; )?
$( want_values.y = $want_y; )?
$( want_values.z = $want_z; )?
run_values_test(ops, changed, want_values);
}
)+
};
}
values_tests!(
(
noop,
[Op::NoOp],
[false],
f: 0,
),
(
extension,
[Op::Extension(vec![1,2,3])],
[false],
f: 0,
),
(
define_font,
[Op::DefineFont{ number: 0, checksum: 1, at_size: 2, design_size: 3, area: "".to_string(), name: "".to_string() }],
[false],
f: 0,
),
(
preamble,
[Op::Preamble{ dvi_format: 1, unit_numerator: 2, unit_denominator: 3, magnification: 4, comment: "".to_string() }],
[false],
f: 0,
),
(
begin_postamble,
[Op::BeginPostamble{ final_begin_page: 1, unit_numerator: 2, unit_denominator: 3, magnification: 4, largest_height: 5, largest_width: 6, max_stack_depth: 7, num_pages: 8 }],
[false],
f: 0,
),
(
end_postamble,
[Op::EndPostamble{ postamble: 1, dvi_format: 2, num_223_bytes: 3 }],
[false],
f: 0,
),
(
enable_font_1,
[Op::EnableFont(3), Op::EnableFont(3)],
[true, false],
f: 3,
),
(
enable_font_2,
[Op::EnableFont(3), Op::Push, Op::EnableFont(5), Op::Pop],
[true, false, true, false],
f: 5,
),
(
var_w_1,
[Op::SetVar(Var::W, 5), Op::SetVar(Var::W, 5)],
[true, true],
h: 10,
w: 5,
),
(
var_w_2,
[Op::SetVar(Var::W, 5), Op::Push, Op::SetVar(Var::W, 3), Op::Pop],
[true, false, true, true],
h: 5,
w: 5,
),
(
var_w_3,
[Op::SetVar(Var::W, 5), Op::Push, Op::SetVar(Var::W, 5), Op::Pop],
[true, false, true, true],
h: 5,
w: 5,
),
(
var_w_4,
[Op::SetVar(Var::W, 5), Op::SetVar(Var::W, 0), Op::SetVar(Var::W, 0)],
[true, true, false],
h: 5,
w: 0,
),
(
var_w_5,
[Op::SetVar(Var::W, 5), Op::Move(Var::W)],
[true, true],
h: 10,
w: 5,
),
(
var_w_6,
[Op::SetVar(Var::W, 0), Op::Move(Var::W)],
[false, false],
h: 0,
w: 0,
),
(
var_x,
[Op::SetVar(Var::X, 5), Op::SetVar(Var::X, 5), Op::Move(Var::X)],
[true, true, true],
h: 15,
x: 5,
),
(
var_y,
[Op::SetVar(Var::Y, 5), Op::SetVar(Var::Y, 5), Op::Move(Var::Y)],
[true, true, true],
v: 15,
y: 5,
),
(
var_z,
[Op::SetVar(Var::Z, 5), Op::SetVar(Var::Z, 5), Op::Move(Var::Z)],
[true, true, true],
v: 15,
z: 5,
),
(
right_1,
[Op::Right(5)],
[true],
h: 5,
),
(
right_2,
[Op::Right(0)],
[false],
h: 0,
),
(
down_1,
[Op::Down(5)],
[true],
v: 5,
),
(
down_2,
[Op::Down(0)],
[false],
v: 0,
),
(
rule_1,
[Op::TypesetRule{height: 2, width: 3, move_h: true}],
[true],
h: 3,
),
(
rule_2,
[Op::TypesetRule{height: 2, width: 0, move_h: true}],
[false],
h: 0,
),
(
rule_3,
[Op::TypesetRule{height: 2, width: 3, move_h: false}],
[false],
h: 0,
),
(
begin_page_1,
[
Op::SetVar(Var::W, 1),
Op::SetVar(Var::X, 2),
Op::SetVar(Var::Y, 3),
Op::SetVar(Var::Z, 4),
Op::BeginPage { parameters: Default::default(), previous_begin_page: 1 }
],
[true, true, true, true, true],
h: 0,
v: 0,
w: 0,
x: 0,
y: 0,
z: 0,
),
(
begin_page_2,
[
Op::SetVar(Var::W, 0),
Op::SetVar(Var::X, 0),
Op::SetVar(Var::Y, 0),
Op::SetVar(Var::Z, 0),
Op::BeginPage { parameters: Default::default(), previous_begin_page: 1 }
],
[false, false, false, false, false],
h: 0,
v: 0,
w: 0,
x: 0,
y: 0,
z: 0,
),
(
end_page,
[Op::EndPage],
[false],
h: 0,
),
(
typeset_char_1,
[Op::TypesetChar{char: 1, move_h: true}],
[true],
h: 0,
h_chars: vec![(1, 0)],
),
(
typeset_char_2,
[Op::TypesetChar{char: 1, move_h: false}],
[false],
h: 0,
h_chars: vec![],
),
(
typeset_char_3,
[Op::Push, Op::TypesetChar{char: 1, move_h: true}, Op::Pop],
[false, true, true],
h: 0,
h_chars: vec![],
),
);
}